What you want to do is run about five to ten laps at race pace (do not hotlap). As you'll never get the temps exactly even, the left hand edge of all four tires should be the hotter side, and never hotter than the right side by more than about five or six degrees. The goal is to get your outside and inside tire temps as even as possible. Any sim worth its salt will list your "last tire temps" somewhere in the setup menu, and will list them in terms of Outside, Middle, and Inside. The end goal of tuning cambers is to get your tire temps even across the contact patch. As the car rolls in the corner, the tires also roll to the outside, providing a larger contact patch with the road. The outside tires, meanwhile, have a ton of Negative Camber, meaning the top of the tire leans inward toward the car. What this means is that the inside tires have a ton of Positive Camber, meaning the top of the tire leans away from the car. To compensate for this, oval car cambers are offset. As an oval car moves through the corner, the car will roll to the outside. Also, don't be afraid to ask around in mumble for help.Ĭamber is an extremely important factor in any oval car for adjusting for tire wear and max grip. If you're completely new to turning left, iRacing has a ton of helpful instruction videos on youtube, and there are tons of guides to be found online. For rF2, most ISI and 3PA tracks should have decent default setups for the stock cars, so go ahead and run nine hundred billion zillion laps to learn the track and the car before trying to tune. Before anything else, you need to learn how to run the track and how to feel the car. If you can't drive the car properly, all the tuning in the world can't help you, and in fact will probably make the car handle worse. 90% of all perceived setup woes are actually driver errors. 2.1.1 A Quick Note About Tire Pressures.
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